【PAYDAY3】实机演示出现的一些新内容
便宜机翻警告
1:Normal, Hard, Very Hard, Overkill will be the only difficulties at launch
发售时的游戏难度仅包含普通,困难,非常困难,枪林弹雨。
2:All enemy health are consistent for all difficulties, Better AI, more objectives and a spawn cap increase will be the factors that increase through the difficulties
(相关资料图)
敌人的血量在所有难度下都是一致的,更加强大的AI,更多的任务目标以及额外的敌人刷新量会作为不同难度的区分点。
3:Dedicated Servers instead of P2P. Games won't end when the host leaves, and Restarts are decided through votes.
不同于前作,本作中不再设置P2P,而是有专门的服务器,游戏并不会因为房主的离开而被直接中断,是否重新开始游戏由所有玩家投票决定。
4:Tasers renamed to Zappers. Can deploy "taser mines" that zap you when you step on them, in addition to the regular direct taser.
泰瑟兵现在更名为电击兵(暂译),除了常规的电击枪之外,也可以部署“电击地雷”——一种当你踩上去后会对你进行攻击的伏击武器。
补充:可以通过设计电池让其爆炸,类似于《全境封锁》系列的净化者部队,有一块专门的弱点区。
5:Cloakers have been reworked to be similar to the Hunter in L4D2. They will throw you down and pin you, the Cloaker will continually hit you and health will go down until you go into the downed state unless rescued.
幻影特工被重新设计,设计思路则基于《求生之路》系列中的Hunter,击倒玩家后不再是直接倒地,而是会将玩家控制住并不断攻击,被攻击期间生命值会不断降低直到清空倒地或是被其他玩家解救。
补充:除了攻击机制的改动外,幻影特工现在还会袭击玩家放置的部署物。
6:Body bags are removed. You can carry guards entire bodies. Answering pagers can be done on the go while transporting bodies.
移除了尸体袋机制,你现在可以直接搬运守卫尸体,在搬运过程中同样可以回答对讲机。
7:Guards can hear sprinting in stealth. Actual Stealth sound system implemented?
现在守卫可以听到潜入时的冲刺声,似乎他们已经实现了潜入声音机制?
8:Concealment is completely removed. Guards have a set detection meter no matter your build. Loud and Stealth fusion gameplay more viable?
移除了隐蔽度机制,不论角色体型如何,守卫都会有一套固定的检测机制,但将强袭和潜入结合的玩法是否可行?
9:8 Heists will be available at launch. They will allegedly all be pretty large in scale, similar to PD:TH and won't be the short heists like Four Stores, Jewellery Store, Bank Heist etc.
游戏初期会收录8个劫案,据称他们的规模会像《收获日:掠夺》一样相当大,而不是像前作的四商店,珠宝店或是银行劫案那样的小规模劫案。
10:New Mission Coordinator is a female named Shade.
一名名叫“Shade”的女性角色取代了贝恩充当了新的任务协调者。
11:Gage and Twitch are back
盖奇和图维奇回归。
12:Doors are closeable
和前作不同,你可以在本作中关闭已打开的门。
13:Overkill Weapons are added. Similar to 'Ultimates' and are airdropped in when you rack up enough kills. So far, only a grenade launcher and sniper with the thermal scope have been mentioned. Other players can pick up overkill weapons that you called in.
新增了“超杀武器”,可以理解为玩家的“终极武器”,当你击毙足够的敌人时,“超杀武器”就会空投进地图中,其他玩家可以拾取你的“超杀武器”,在当前的实机演示中,”小猪“榴弹和热成像狙击枪被收录在了”超杀武器“中。
14:Minigames have been added to interactions like cutting glass, lock picking or safe unlocking.
开锁,切割玻璃或是撬开保险箱都新增了一些小游戏,如撬开保险箱增加了一个旋转密码锁的机制。
15:Negotiation Phase actually shows up as a timer. Trade more hostages and the timer will go up, and you have more time to do objectives without an assault.
协商阶段在本作中会以计时器的方式显现出来,交换越多的人质,计时器的时间就会越长,意味着在不被攻击的前提下可以有更充足的时间完成目标。
16:Killing Civilians matter. Instead of deducting a set amount from your account, They will reduce your heist payout gradually, up to a maximum of 70% reduction.
击杀平民的惩罚进行了改动,不再是即刻扣除你的可用资金,而是会减少你的劫案收入,根据击杀数量的不同,最多会削减70%的收入。
17:Zip ties are unlimited.
取消了绑带的数量上限,你可以无限制的用绑带控制平民。
18:Captain Winters and Swat Van have been merged. A swat van has a chance to appear at a random place in the map with a loudspeaker instead of a turret on top, that activates endless assault mode. Heisters have to shoot off the speaker in order to deactivate the assault.
前作中的冬日队长和特警炮塔的机制合并在了一起,现在特警车有概率会出现在地图中的随机位置,并且车上的炮塔被更改为了用于锁定突击时间的扬声器,需要将扬声器摧毁才能阻止突击时间的持续锁定。
19:Dodge is not in launch pd3. Unknown if it will return.
在发售初期将不会出现闪避机制,未来是否会回归尚未可知。
20:150 infamy levels planned at launch.
在发售初期将会设立150级的恶名转生等级。
21:Melee weapons are removed. Only weapon butt available as melee.
移除了近战武器机制,现在你唯一的近战武器是枪托。
22:Weapon Mastery available for weapons.
新增了武器专精机制(随击杀数解锁配件?)
23:Perk Decks not planned for launch pd3. Unknown if it will return.
在发售初期将不会设立天赋机制,尚未得知未来是否会回归。
24:Shotgun damage is applied as a whole instead of damage per pallet in
霰弹枪的伤害机制进行改动,不再是前作的计算方式。
25:Custody is reworked. It works on a set timer before you respawn, and you do not need to trade hostages to get a teammate back.
被逮捕机制进行了改动,现在被逮捕后在出狱前会显示一个被设定好的计时器,不再需要通过释放人质来交换队友。
26:Multiple objectives can appear on HUD at once.
玩家的界面上现在可以出现复数目标。
27:Secondaries planned for launch (taken from marioinatophats video and not all names are accurate): Castigo 44, Rhino Chiappa, 1911, Signature 40, stryk 7 (not full auto), Tan looking pistol.
以下副武器会被计划在未来推出:
Castigo 44
Rhino Chiappa
1911
Signature 40
Stryk 7,非全自动(在前作中有一把Stryk 18c的全自动手枪)
Tanlooking
28:Primaries planned for launch (taken from marioinatophats video and not all names are accurate): AK, Car 4, weapon similar to Galil Ace, mp7, mpx, mac11/uzi/ingram looking weapon, SCAR (possible dmr), m308 (called SA or similar), A pump shotgun, Mosconi, r700 (called Reinfeld 900s)
以下主武器会被计划在未来推出:
AK
Car-4
一把类似于Galil Ace的武器
mp7
mpx
一把看上去很像或是英格拉姆系列的MAC11或是UZI外观的武器
SCAR
M308
泵动霰弹枪
Mosconi
R700
29:Known throwables available so far: Grenades, Flash grenades, smoke grenades, Throwing knives.
目前可以确定会收录在游戏中的投掷物如下:手榴弹,闪光手榴弹,烟雾手榴弹,飞刀。
30:Inspire not in-game
疑似春哥吼移除
31:ECM jammers returning with a new stealth gadget similar to a Sticky camera that can be placed on wall, guards bodies etc.
ECM干扰器回归,并且新增了一个迷你潜入工具,类似于可以附着在墙壁上或是守卫身体上的微型摄像头。
EXTRA:
防爆特警武器为全自动霰弹枪。
新增特殊特种掷弹兵(名称未知,暂译),攻击方式为投掷毒雷/催泪瓦斯(待确认)。
HRT人质救援小组重新启用并回归本作。
新增特殊兵种渗透小队(Sabotage Squard),他们不会直接参与到攻击中,他们的主要目的是阻止流程的进行(简单来说就是前作中警察还会顺路拉个闸踩个钻机,现在专门设计了一个兵种专门干这活)。
现金堆增加染料包机制,不进行拆除会导致现金堆作废。(纵火D3,但是C4直接绑在钱堆上)
护甲现在不再自动恢复,想要回复护甲量需要部署护甲包(前代唯一的废物部署物)
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